# LANGUAGE translation of https://www.gnu.org/proprietary/proprietary-addictions.html # Copyright (C) YEAR Free Software Foundation, Inc. # This file is distributed under the same license as the original article. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: proprietary-addictions.html\n" "POT-Creation-Date: 2024-11-21 13:55+0000\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. type: Content of: msgid "Proprietary Addictions - GNU Project - Free Software Foundation" msgstr "" #. type: Content of: <div><a> msgid "<a id=\"side-menu-button\" class=\"switch\" href=\"#navlinks\">" msgstr "" #. type: Attribute 'title' of: <div><a><img> msgid "Section contents" msgstr "" #. type: Attribute 'alt' of: <div><a><img> msgid " [Section contents] " msgstr "" #. type: Content of: <div> msgid "</a>" msgstr "" #. type: Content of: <div><p><a> msgid "<a href=\"/\">" msgstr "" #. type: Attribute 'title' of: <div><p><a><img> msgid "GNU Home" msgstr "" #. type: Content of: <div><p> msgid "" "</a> / <a href=\"/proprietary/proprietary.html\">Malware</a> / By " "type /" msgstr "" #. type: Content of: <div><h2> msgid "Proprietary Addictions" msgstr "" #. type: Content of: <div><div><p> msgid "" "Nonfree (proprietary) software is very often malware (designed to mistreat " "the user). Nonfree software is controlled by its developers, which puts them " "in a position of power over the users; <a " "href=\"/philosophy/free-software-even-more-important.html\">that is the " "basic injustice</a>. The developers and manufacturers often exercise that " "power to the detriment of the users they ought to serve." msgstr "" #. type: Content of: <div><div><p> msgid "This typically takes the form of malicious functionalities." msgstr "" #. type: Content of: <div><div><p> msgid "" "This page deals with malicious functionalities that are added to some " "programs for the sole purpose of luring users into more and more frequent " "and intensive use of the program, with the risk of getting addicted." msgstr "" #. type: Content of: <div><div><div><p> msgid "" "If you know of an example that ought to be in this page but isn't here, " "please write to <a " "href=\"mailto:webmasters@gnu.org\"><webmasters@gnu.org></a> to inform " "us. Please include the URL of a trustworthy reference or two to serve as " "specific substantiation." msgstr "" #. type: Content of: <div><div><h3> msgid "How software is made addictive" msgstr "" #. type: Content of: <div><div><h4> msgid "Games" msgstr "" #. type: Content of: <div><div><p> msgid "" "Many games are designed to keep gamers compulsively playing—and " "spending money on the game. To achieve this result, developers use <a " "href=\"https://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> " "techniques that derive from behavioral and brain research</a>:" msgstr "" #. type: Content of: <div><div><dl><dt> msgid "The Skinner Box" msgstr "" #. type: Content of: <div><div><dl><dd> msgid "" "An environment in which the user is trained to “push the lever“, " "i.e. do a certain action over and over again in order to get a reward. This " "is also known as “grinding.”" msgstr "" #. type: Content of: <div><div><dl><dt> msgid "Virtual food pellets" msgstr "" #. type: Content of: <div><div><dl><dd> msgid "" "Items that have nothing to do with the game itself, but are valuable to " "gamers because of the work required to obtain them (e.g., EverQuest); some " "people will end up collecting them for the sake of collecting." msgstr "" #. type: Content of: <div><div><dl><dt> msgid "Random rewards" msgstr "" #. type: Content of: <div><div><dl><dd> msgid "" "They turn the game into the equivalent of a slot machine (e.g., World of " "Warcraft, ZT Online)." msgstr "" #. type: Content of: <div><div><dl><dt> msgid "Elaborate cycles" msgstr "" #. type: Content of: <div><div><dl><dd> msgid "" "Gamers' behavior can be “shaped” by making cycles (progress from " "one level to the next) slower and slower, designing complex tasks that are " "difficult to get out of (e.g. World of Warcraft), or conversely dividing " "them up in small chunks to avoid frustration (e.g., New Super Mario " "Bros.Wii)." msgstr "" #. type: Content of: <div><div><dl><dt> msgid "Decay of game assets" msgstr "" #. type: Content of: <div><div><dl><dd> msgid "" "This makes it necessary for a gamer to keep playing, without vacations, " "simply to avoid losing what they have earned so far (e.g., Farmville, Ultima " "Online, Animal Crossing)." msgstr "" #. type: Content of: <div><div><p> msgid "" "Games such as World of Warcraft, which are considered very addictive, use " "several of these techniques." msgstr "" #. type: Content of: <div><div><p> msgid "There are even more elaborate ways to get users addicted to a game." msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "“Loot boxes” are a direct application of the random reward " "mechanism, and their addictiveness is enhanced by seductive animation. They " "are <a " "href=\"https://www.pcgamer.com/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes/\"> " "akin to gambling</a>." msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "<a href=\"https://wikipedia.org/wiki/Gacha_game\"><i>Gacha</i></a> systems, " "widely used by Japanese games since 2010, may be considered the ancestors of " "loot boxes. A <i>gacha</i> is the virtual equivalent of a capsule-toy " "vending machine. Its addictiveness is based on random rewards, and also on " "the basic instinct of people to collect items." msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "The developers of gratis (“free-to-play”) games apply the " "techniques described above to <a " "href=\"https://www.psychguides.com/interact/the-psychology-of-freemium/\"> " "turn their products into slot machines</a>. This is clearly described in an " "infographic. The revenue generated by these games is directly related to the " "number of strongly addicted gamers (called “<a " "href=\"https://www.gamedeveloper.com/business/chasing-the-whale-examining-the-ethics-of-free-to-play-games\">whales</a>”), " "and to the amount of money they are willing to spend. Thus developers " "carefully study the behavior of millions of users to increase the " "addictiveness of their games, and apply <a " "href=\"https://www.uxreviewer.com/home/2019/3/7/5-incredibly-powerful-monetisation-patterns-using-behavioural-economics-in-ux-design\"> " "classical marketing techniques</a> such as the decoy effect to squeeze as " "much money as possible from gamers." msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "<a href=\"https://keepthescore.com/blog/posts/leaderboards-in-gaming/\"> " "Leader boards</a> can increase addictiveness, because some people are so " "eager to see their name at the top of the board that they will spend an " "unreasonable amount of time playing." msgstr "" #. type: Content of: <div><div><p> msgid "" "<small>(Unfortunately, some of the articles referenced above use " "“free” to mean “zero price.” We recommend saying " "“gratis” instead.)</small>" msgstr "" #. type: Content of: <div><div><p> msgid "" "However, the addictiveness of a game is only one of the determinants of " "addiction. Equally important are the psychological make-up and life " "circumstances of the gamer. Gaming addiction, like other addictions, is a " "form of mental escape from an unrewarding life. The sad truth is that, in " "the long run, it leads to an even worse life." msgstr "" #. type: Content of: <div><div><p> msgid "" "<small><em>Note:</em>  We are not gamers. If you think we have " "misunderstood some point, or have suggestions for making this text clearer " "or more correct, please send them to <<a " "href=\"mailto:webmasters@gnu.org\">webmasters@gnu.org</a>>.</small>" msgstr "" #. type: Content of: <div><div><h4> msgid "Online gambling" msgstr "" #. type: Content of: <div><div><p> msgid "" "Online gambling services (and their nonfree client programs) are <a " "href=\"https://www.theguardian.com/society/2019/feb/22/gambling-apps-more-dangerous-than-fobts-study-finds\"> " "designed to be addictive</a>, much like on-line games. They achieve this " "with various different malfunctionalities, often in combination." msgstr "" #. type: Content of: <div><div><p> msgid "" "Many of these malfunctionalities are implemented by the server and the " "client program together. In some cases, there is no honest way that the " "client program could counteract the nastiness—for instance, when the " "server manipulates amounts won in order to get the user addicted, the only " "way the client program could block that is to pretend the win did not " "happen. But users would not want that modification." msgstr "" #. type: Content of: <div><div><p> msgid "" "However, modification of the client program could cover up some addictive " "behaviors without losing the user anything." msgstr "" #. type: Content of: <div><div><h4> msgid "Social networks" msgstr "" #. type: Content of: <div><div><p> msgid "" "The major social networks are continuously optimizing their design to <a " "href=\"https://medium.com/thrive-global/how-technology-hijacks-peoples-minds-from-a-magician-and-google-s-design-ethicist-56d62ef5edf3\"> " "grab users' attention</a> by taking advantage of the psychological " "vulnerabilities described above, eventually leading some to addiction. For " "these people, a phone becomes the equivalent of a slot machine. Many of the " "addictive features (menu, “likes,” photo tagging, autoplay, " "etc.) are built into the client software, and can't be removed because the " "software is proprietary." msgstr "" #. type: Content of: <div><div><p> msgid "" "Thus, some social networking apps <a " "href=\"https://www.jeffbullas.com/facebook-creates-addiction/\">try to merge " "into your daily routine</a> by exploiting social pressure and your natural " "desire for socialization, converting habitual gestures into thorough " "addiction. As already noted for games, addictiveness is essentially based on " "random rewards. In the present case, the rewards are messages from friends " "and followers, “likes,” news, interesting videos, etc. The " "software is designed to trigger users' desire for these rewards, and keep " "this desire alive as long as possible." msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "By default, notifications are sent every time a new item comes in, instead " "of, say, once a day. They are associated with sounds or vibrations which " "make them even more compelling. (Remember Pavlov's experiments with rats.) " "These triggers are often opt-out, and many users don't try to turn them " "off. They are most effective when the app is installed on a mobile device " "which is always on and never leaves the user. As a side effect, they may " "contribute to the <a " "href=\"https://www.psychologytoday.com/us/blog/reading-between-the-headlines/201307/smartphone-addiction\"> " "addictiveness of “smart” phones</a>." msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "Users are served selected material that is likely to interest them, based on " "<a " "href=\"https://theconversation.com/facebook-is-killing-democracy-with-its-personality-profiling-data-93611\"> " "profiling</a>. (This paves the way to <a " "href=\"/proprietary/proprietary-manipulation.html\">manipulation</a>, by the " "way.)" msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "The app interface is designed to make users stay on the site as long as " "possible, using <a " "href=\"https://uxplanet.org/ux-infinite-scrolling-vs-pagination-1030d29376f1\"> " "infinite scrolling</a> for example." msgstr "" #. type: Content of: <div><div><ul><li> msgid "" "The company that owns the social network tries to cover users' needs as " "extensively as possible, by <a " "href=\"https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitions_by_Facebook\"> " "acquiring other companies</a> if needed. Once users have concentrated most " "of their online activities and a lot of their personal data on a single " "platform (or a set of platforms that belong to the same group), they find it " "<a " "href=\"https://www.theguardian.com/lifeandstyle/2018/jan/01/antisocial-media-why-decided-cut-back-facebook-instagram\"> " "almost impossible to leave</a>. And even if they wanted to, they would have " "a hard time digging out the relevant options, and the app would aggressively " "nag them to stay." msgstr "" #. type: Content of: <div><div><p> msgid "" "A good way to minimize the risk of addiction, short of avoiding social media " "altogether, is to turn off notifications and leave as little as possible of " "your own data on the platform." msgstr "" #. type: Content of: <div><div><h4> msgid "Nonfree smartphone software" msgstr "" #. type: Content of: <div><div><p> msgid "" "Parents are very concerned about the <a " "href=\"https://www.freerangekids.com/worried-your-child-is-already-a-screen-addict-theres-hope/\"> " "intentional addictiveness of the software that their children use on " "snoop-phones</a>." msgstr "" #. type: Content of: <div><div><p> msgid "" "The “<a " "href=\"https://www.nysun.com/article/how-manipulative-tech-a-mashup-of-psychology-and-technology-keeps-children-glued-to-screens\">manipulative " "tech</a>,” which underpins addictive features that the article naively " "attributes to “screens,” is in fact implemented by software: " "partly in the operating system and partly in some apps. These features can " "be designed to do nasty things because they are <a " "href=\"https://fsf.org/tedx\">nonfree software</a>: their code is controlled " "by some “owner,” in this case a powerful company, rather than by " "the users. If they were free programs, the user community could reprogram " "them so as to be less addictive." msgstr "" #. type: Content of: <div><div><p> msgid "" "By freeing ourselves from these companies' power to require use of software " "they control for accessing their “services,” we will also reduce " "the harm that online dis-services can do." msgstr "" #. type: Content of: <div><div><h3> msgid "Examples of addictive software" msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "<a " "href=\"https://www.theguardian.com/lifeandstyle/2024/nov/03/addicted-to-love-how-dating-apps-exploit-their-users\">Dating " "apps exploit their users</a>; fundamental features require an expensive " "subscription, and they are designed to be addictive." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "The addictive Genshin Impact relentlessly <a " "href=\"https://www.theguardian.com/games/2020/oct/22/genshin-impact-video-game-slowly-taking-over-the-world\">coerces " "players to spend money by overwhelming the game play with loot boxes</a>." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Roblox (among many other games) created anti-features which sucker children " "into <a " "href=\"https://www.theguardian.com/money/2020/mar/11/my-kids-spent-600-on-their-ipads-without-my-knowledge\"> " "utilizing third-party payment services without authorization.</a>" msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Resourceful children figured out how to <a " "href=\"https://www.bbc.co.uk/news/technology-48908766\"> empty their " "parents' bank account</a> buying packs of special players for an Electronic " "Arts soccer game." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "The random element of these packs (also called “loot boxes”) " "makes the game <a " "href=\"/proprietary/proprietary-addictions#addictiveness\"> strongly " "addictive</a>, but the fact that players are pressured to spend more in " "order to get ahead of their competitors further qualifies it as " "<em>predatory</em>. Note that Belgium <a " "href=\"https://www.rockpapershotgun.com/fifa-ultimate-team-packs-blocked-in-belgium\"> " "made these loot boxes illegal</a> in 2018." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "The only good reason to have a copy of such a proprietary game is to study " "it for free software development." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Clash of Clans is a good example of a gratis mobile game that its developers " "<a href=\"https://gamerant.com/clash-of-clans-addiction/\"> made very " "addictive</a> for a large proportion of its users—and turned into a " "cash machine for themselves—by using <a " "href=\"/proprietary/proprietary-addictions.html#addictiveness\"> " "psychological manipulation techniques</a>." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "<small>(The article uses “free” to mean “zero " "price,” which is a usage we should avoid. We recommend saying " "“gratis” instead.)</small>" msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Clash Royale is an online game with an “optimized” <a " "href=\"/proprietary/proprietary-addictions.html#gacha\"> <i>gacha</i></a> " "system that makes it <a " "href=\"https://medium.com/@nikmlnkr/what-makes-clash-royale-so-addictive-1e586815b1f0\"> " "very addictive for players</a>, and very profitable for its developers." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "In the game Fruit Pop, the player buys boosts with coins to get a high " "score. The player gets coins at the end of each game, and can buy more coins " "with real money." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Getting a higher score once leads the player to desire higher score again " "later. But the higher score resulting from the boost <a " "href=\"https://qz.com/873348/50000-coins-for-1-99-how-mobile-game-in-app-purchases-are-warping-kids-understanding-of-basic-economic-ideas\">does " "not give the player more coins, and does not help the player get a higher " "score in subsequent games</a>. To get that, the player will need a boost " "frequently, and usually has to pay real money for that. Since boosts are " "exciting and entertaining, the player is subtly pushed to purchase more " "coins with real money to get boosts, and it can develop into a costly habit." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Many popular mobile games include a random-reward system called <a " "href=\"/proprietary/proprietary-addictions.html#gacha\"> <i>gacha</i></a> " "which is especially effective on children. One variant of gacha was declared " "illegal in Japan in 2012, but the other variants are still <a " "href=\"https://www.forbes.com/sites/olliebarder/2016/04/04/japanese-mobile-gaming-still-cant-shake-off-the-spectre-of-exploitation/\"> " "luring players into compulsively spending</a> inordinate amounts of money on " "virtual toys." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Game Of War: Fire Age is an iPhone game with <a " "href=\"https://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html\"> " "addictive features</a> which are based on <a " "href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral " "manipulation techniques</a>, compounded with group emulation. After a fairly " "easy start, the game slows down and becomes more difficult, so gamers are " "led to spend more and more money in order to keep up with their group. And " "if they stop playing for a while, the equipment they invested in gets " "destroyed by the “enemy” unless they buy an expensive " "“shield” to protect it. This game is also deceptive, as it uses " "confusing menus and complex stats to obfuscate true monetary costs." msgstr "" #. type: Content of: <div><div><ul><li><p> msgid "" "Runescape is a popular online game with some <a " "href=\"https://web.archive.org/web/20230329031353/https://www.reddit.com/r/runescape/comments/33cd8g/question_why_is_runescape_so_addicting/\"> " "addictive features</a> derived from <a " "href=\"/proprietary/proprietary-addictions.html#addictiveness\"> behavioral " "manipulation techniques</a>. Certain repetitive aspects of the game, like <a " "href=\"https://en.wikipedia.org/wiki/Grinding_(video_games)\"> grinding</a>, " "can be minimised by becoming a paying member, and can thus encourage " "children and impressionable people to spend money on the game." msgstr "" #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes. #. type: Content of: <div><div> msgid "*GNUN-SLOT: TRANSLATOR'S NOTES*" msgstr "" #. type: Content of: <div><div><p> msgid "" "Please send general FSF & GNU inquiries to <a " "href=\"mailto:gnu@gnu.org\"><gnu@gnu.org></a>. There are also <a " "href=\"/contact/\">other ways to contact</a> the FSF. Broken links and " "other corrections or suggestions can be sent to <a " "href=\"mailto:webmasters@gnu.org\"><webmasters@gnu.org></a>." msgstr "" #. TRANSLATORS: Ignore the original text in this paragraph, #. replace it with the translation of these two: # #. We work hard and do our best to provide accurate, good quality #. translations. However, we are not exempt from imperfection. #. Please send your comments and general suggestions in this regard #. to <a href="mailto:web-translators@gnu.org"> # #. <web-translators@gnu.org></a>.</p> # #. <p>For information on coordinating and contributing translations of #. our web pages, see <a #. href="/server/standards/README.translations.html">Translations #. README</a>. #. type: Content of: <div><div><p> msgid "" "Please see the <a " "href=\"/server/standards/README.translations.html\">Translations README</a> " "for information on coordinating and contributing translations of this " "article." msgstr "" #. type: Content of: <div><p> msgid "" "Copyright © 2019, 2020, 2021, 2022, 2023, 2024 Free Software " "Foundation, Inc." msgstr "" #. type: Content of: <div><p> msgid "" "This page is licensed under a <a rel=\"license\" " "href=\"http://creativecommons.org/licenses/by/4.0/\">Creative Commons " "Attribution 4.0 International License</a>." msgstr "" #. TRANSLATORS: Use space (SPC) as msgstr if you don't want credits. #. type: Content of: <div><div> msgid "*GNUN-SLOT: TRANSLATOR'S CREDITS*" msgstr "" #. timestamp start #. type: Content of: <div><p> msgid "Updated:" msgstr ""